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Vault 101 distress signal
Vault 101 distress signal









The signal will cease after a while and the opportunity to gain XP (plus the modified utility jumpsuit) dissipate. The downside to this is no quest-related rewards will be given. There are essentially two ways to keep the vault closed one way is to ignore the problem and leave. If they successfully persuade the overseer to allow exterior access, then the overseer himself will finally accept and openly admit that without external input, the vault's population will not remain genetically viable for more than a generation or so.Īlthough there are only three different outcomes, there are plenty of ways to finish each, but regardless of the path the Lone Wanderer chooses they will ultimately be banished from the Vault. The number of Vault 101 residents has fallen significantly in the two centuries since it was sealed, implied heavily by various conversations and other means (such as a message encouraging procreation) prior to the Lone Wanderer's initial escape. One of the essential reasons for having access to the wasteland and the remainder of humanity, apart from the obvious need for supplies and parts for the vault's aging life support apparatus, is to avoid collapse due to genetic stagnation and inbreeding. Butch wishes to abandon the vault entirely and live on the surface however, the rest of the rebels simply intend to remain living in the vault, with the freedom to make excursions into the wasteland when necessary.

vault 101 distress signal

The other faction is led by the overseer and he wants to keep the vault closed permanently, in accordance with its mission. The faction led by Amata, holed up in the clinic, wants to open the vault and interact with the outside world. Since the player character and their father escaped from Vault 101, the Vault has been divided into two major factions. If you can hear this, please stop looking for your dad and help save us." If Alphonse Almodovar was killed while escaping from Vault 101, Allen Mack will be the new overseer however, the radio message changes to ".the new Overseer is insane. The radio signal is a repeating message from Amata asking the Lone Wanderer to return to Vault 101 to help stop her father, the overseer. The signal is only active for a limited time if the quest is not started before the signal stops, the only way to start it is through the console.

vault 101 distress signal

To find it, simply wander near Vault 101. Note that if one elects to find the G.E.C.K, there may be issues picking up the signal.

#Vault 101 distress signal mod#

The objective is to remove the bugged distress signals you get on your settlements after scrapping distress signal pulsers that, since patch 1.2, spawns a marker that gives away distress signals that are completely and utterly useless and drive me insane notifying me everytime I go to Red Rocket Station (that's where I got my bug, yours can be elsewhere).Īll this mod does is replace the file of the RadioTransmitterMarker (the responsible for giving the distress signal) with the Ham Radio mesh file, so its not invisible anymore!ġ-Put plugin file in data folder and Activate it like you already know how (if you dont please search how I'm too tired to explain)Ģ-Load your game, go the where the distress signal is and find an oddly placed ham radio name "Distress Signal", thats the thing that makes the signal that was invisible before but I made it magically visible!ģ-Open console with the ~ (or "tilde" key or any other depends on keyboard)Ĥ-Click on the blasted thing and type "markfordelete" without quotation marksĥ-quicksave/quickload and VOILA! ITS GONE FOREVER AND EVER AND EVER.This quest will be available 14 days after completing The Waters of Life and is initiated by picking up the Vault 101 distress signal on the radio. This is not a bugfix per se, its a sloppy workaround but I think I was the first to think how easy this was since not that many people on the Nexus can mod their problems away. Here comes uncle Shockwave171 with the solution for a bug apparently without solution since you have no way of getting the refID for things without name or invisible that are spawned INSIDE your save (at least to my knowledge) First I'm brazilian so forgive me for any grammar errors.









Vault 101 distress signal